Our world has been shaped by drawing: the buildings we work in, the films we enjoy, the dances we perform. As a contemporary tool, drawing can guide us more gracefully into the digital age by serving as a reference for software used in art, design, and other fields, such as computer-aided design (CAD) programs, the Adobe Creative Cloud, and numerous mobile applications. Much that we learn in drawing on paper—about material and time, receptivity and rhythm, organization and composition—is the analog, if not the source, for digital media. In this course, we develop our facility with drawing and digital media in tandem, leveraging life drawing in particular to embody seemingly abstract or disconnected aspects of the digital realm.
Registration Closes: June 20, 2024
Credits: 4
View Tuition Information Term
Summer Term 2024
Part of Term
Full Term
Format
Live Attendance Web Conference
Credit Status
Graduate, Noncredit, Undergraduate
Section Status
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