Introduction to Game Development

Harvard Summer School

CSCI S-23A

Section 1

CRN 35364

View Course Details
This course focuses on the development of 2D games. Students explore the design of such childhood titles as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using Lua, a dynamic scripting language, and LÖVE, a lightweight 2D game development framework. By course's end, students have programmed several of their own games and gained a thorough understanding of the basics of game design and development.

Instructor Info

Colton T. Ogden

Chief Technology Officer, From Zero LLC


Meeting Info

6/24 to 8/9

Participation Option: Online Asynchronous

In online asynchronous courses, you are not required to attend class at a particular time. Instead you can complete the course work on your own schedule each week.

Deadlines

Last day to register: June 20, 2024

Additional Time Commitments

Required sections to be arranged.

Prerequisites

CSCI S-50, CS50x, or prior programming experience in any language.

Notes

Open to admitted Secondary School Program students by petition.

All Sections of this Course

CRN Section # Participation Option(s) Instructor Section Status Meets Term Dates
16214 1 Online Asynchronous Colton Ogden Open Sep 3 to Dec 21
35364 1 Online Asynchronous Colton Ogden Field not found in response. Jun 24 to Aug 9